Water sisters. You need to find a team that allows you to complement each other and inflict heavy damage on the different waves and the boss of DB12. Boom has around 195 spd, and Chakram 188. If that wasn’t good enough, Shannon also has the ability to buff your team further adding additional defense and atk power to the whole team. Discuss the latest gameplay, news and events with fellow summoners around the globe. If you think I should include any more category's, let me know. Water Boom: Vio/Focus - Spd/CritDmg/Atk - Stats I focused: Spd, Atk, Acc, CritRate and CritDmg. Fire chakram is nice but water chakram dps so much higher, Fire chak brings aoe def break which is big for caiross, Fire chakram dark boom is also a deadly combo for db10(also very good in pvp), I have both, how did you rune them? -Zenobia is … Stats Grade ★★★★ ★★★★★ ★★★★★★ Level Min Lv. Ideally you need some acc on this one. Ask me if you have any question.Challenge me to do things on my account. Weakness: •All twins need their counter parts to truly shine. Rift Raid Level 5 (R5) is unique content in Summoners War where you party up with 2 other players to fight the Raid Boss together. I was dedicated, passionate, and tried my best to be helpful to all.. but I was robbed of this account, and left with no help, and only a sickness that is hard to explain. Fire chak about 2 or 3 speed slower then water boom, I need them to move consecutively to ensure nuke. Rune Set : Vio/Rev Slot : Spd/CMDG/ATK or ATK/CMDG/ATK Stats to focus: CR/CD/SPD/FOCUS Dungeon : well I have GB so DB/NB/Fire Rift, 4* Siege Def : Water Boom Chak + Orion / 6 win 1 lose, Stats to focus: focus? I think most people like fire chak and water boom the most as a pair...offering safety through fire and damage through water. Trial of Ascension (ToA) is PvE content in Summoners War that is unlocked at lvl 15 - there are two difficulties, ToA Normal (ToAN) and ToA Hard (ToAH). Edit I will change the flair to guide once it's updated. They attack together, meaning multihits. Discuss the latest gameplay, news and events with fellow summoners around the globe. At the moment only have boomerang warriors so I haven't bothered to look into this until I get a chakram, so I haven't really looked into this. You should start farming ToA by +trying to get as far as you can once you are able to clear GB7 because you get some pretty nice rewards. The goal of this guide is to get your DB10 team to a 100% success rate, ~50 second average runtime as efficiently as possible so you can really maximize on your rune farming and progress your Summoners War account as fast as possible. Just like u/axecommander , my Talia moves after Sabrina. The goal of this guide is to get your GB10 team to a 100% success rate, ~40 second average runtime as efficiently as possible so you can really maximize on your rune farming and progress your Summoners War account as fast as possible. The water twins don't have an AoE, Shaina does, I also think Shaina's def break will be more reliable than Sabrina's. NB10 (10/10): She is amazing in Nerco B10 because she has tons of Multi-Hits, Defense break, and 20% damage increase passive. I loved it so much I spent $13,634 dollars on the game. Fire Chakram Dancer (Shaina) Shaina, the Fire Chakram Dancer is a good damage based crowd control monster in Summoners War. At best, the twins combos are mostly mediocre now and most players would … I have a lonely water chakram. Twitch: https://www.twitch.tv/thakurune Discord: https://discord.gg/YRumMEkTwins TN art by Hanon!Mic Setting: Same as last Going to test it out on FRR day and make my choice there. I made the boomerang move first, because I though that she needed to go first to land def break for the chakram, but the way they work, the boomerang will always attack first, even on the charkam turn to attack. R5 gives you some of the best rewards in the game, here you’ll get Grinds and Enchants … Let’s see how this work. Do you mind giving me more details on the stats of your team? For Cairos water boom and fire chakram. Press question mark to learn the rest of the keyboard shortcuts. My teams are. One skillup in the third, up to 75K (Perna leader, 14k DMG von Sabrina calculated in, max Towers) on boss IIRC. 40 Normal HP 2670 4545 3630 6180 4935 8400 ATK 213 362 290 492 394 670 DEF 185 315 252 428 342 582 Awakened HP 2985 5085 4065 6900 5520 9390 ATK 237 404 323 549 439 747 DEF 192 327 […] I think that says a lot. My runs are only around 1:35 with Verd/Fire Chak/Dark Boom/Galleon/Sig, New comments cannot be posted and votes cannot be cast, More posts from the summonerswar community. Farmable team for the Summoners War DB12. Press J to jump to the feed. while thats true for cairos dungeons id say fire chakram and fire boom are the best cc twin comp for ToA. That’s not very fast, mind you, but keep in mind that this is the standard DB10 team (Verdehile, Veromos, Sigmarus, Megan, Belladeon) but with Veromos and Belladeon replaced with the twins. I usually post in Dat, but yesterday didn't get an answer, so hoping this way it will help a lot more people if they choose to google this. The twins are seriously amazing in NB10. Hp on chakram felt important as she wil kill herself to golems reflect on nb10. Press J to jump to the feed. Water boomerang needs Accuracy so she can land def break. Will also make the sisters slightly less squishy because of the damage reduction. I have the water twins, currently build for speed db10 (~0:58), they are a part of my fastest nb10 so far (~1:30), also usable in giants (but I'd advise agaisnt that, as they are easily revenged and killed by the Giant due to the amount of attacks they make). mana given as … Mine has around 57% acc, never missed a def break. In this Master Guide, I will be breaking down how to build the best Dragon’s Lair, Basement 10 (DB10) starter team, and speed teams. I was wondering what everybody's teams for twin R5 are. 1.3k. 30 Min Lv. I use both in NB10 and 4 star Siege in G1-G2. Just to add my cents into the Water Boomchak discussion: I am using the Water Boom on Violent Broken - SPD CRDMG Attack and the Chakram on Violent Blade Attack Crdmg Attack. For reference, before twins, my nb10 team was lushen L, Feng, hwahee, fuco, rigel, and I ran 1:05-1:55, avg 1:30. Summoners War Monster Fusion Chart. 1st team:-FL: Colleen, darion, lisa, XL Before Nerf best time was 0:44, worst time 1:30. For Siege I run them with Gemini as a "troll" deff with a 2/3 rating atm G1/2. doing endgame achievements. This means that your team could potentially be 300% faster than the enemy! Remember that if Chakram Dancer and Boomerang Warrior are in the same team, some of their skill will be buffed. 35 Min Lv. 1.6k. Update - Who would you focus accuracy on? The average time of the standard DB10 team is 2:30. The water twins seem to do the most overall damage while the fire twins have the most control and safety. Discuss the latest gameplay, news and events with fellow summoners around the globe. Alvin was known for his OP Twins Snail Comps but changed it now! Site Review. We will see together the team you can use to defeat the DB12 easily. Overview: When the twins first came out, they were absolutely fantastic for clearing dungeons but were deemed too overpowered (when brought with an entire team of either Charkam Dancers/Boomerang Warriors) and were shortly after – nerfed to oblivion (combo only allows for 1 Chakram/Boomerang to be brought along now). Thank you. Summoners War was the first and only game that I truly loved and lasted. GB10 (7/10): Sabrina is still usable in GB10 with Talia but they are not nearly as good as before the twins nerf. Would you use any of them in all dungeons? Overview: When the twins first came out, they were absolutely fantastic for clearing dungeons but were deemed too overpowered (when brought with an entire team of either Charkam Dancers/Boomerang Warriors) and were shortly after – nerfed to oblivion (combo only allows for 1 Chakram/Boomerang to be brought along now).At best, the twins combos are mostly mediocre now … Shaina’s first skill, Crescent Moon Slash, attacks the enemy target 2 times, dealing much more damage is the target’s HP … ToA (0/10): Sabrina is no longer recommended in ToA. 35 Min Lv. I will then edit this post with all the relevant information for each sister for future players looking to build them. GB10 (0/10): After her nerf Shaina is no longer usable for GB10. NB10 (10/10): She is amazing in Nerco B10 because she has tons of Multi-Hits and helps clear the waves faster with AoE defense break. Its not placed often. In this video I'll show my most recommended NB12 team, and then discuss two other alternatives as well. I pulled water Boomer and fire/water chakram, then ran lushen L, hwahee, 3 twins. Good challenge gonna be in the next video!Thank you. Once you’re able to clear GB7 your team should be strong enough to at least get your energy back and some free … Water boom with roughly 15k HP and ~200 spd, sub CR>ATK>CD, her passive is making this combo bring massive damage when paired with fire chak's def break. No wind threat = fire tank and water twins solve it all, I have Martina (Dark Boom) and Talia (Water Chak), Talia - Violent / Shield - Spd / CD / Atk. Stats Grade ★★★★ ★★★★★ ★★★★★★ Level Min Lv. So say I have enough fire twins for like 2 full Nb10 teams, you'd only take 2 of each right? Reason being the Water Chakram does an absurd amount of dmg when going last. Water Chakram: Vio/Blade - Spd/CritDmg/Atk - Stats I focused: Spd, Atk, CritRate, CritDmg and Hp. ... Subreddit for mobile game Summoners War: Sky Arena. Rifts both water, toa/h both fire. ... Subreddit for mobile game Summoners War: Sky Arena. IMO, Lushen is the best for speed, but Verde is the best for safety. Subreddit for mobile game Summoners War: Sky Arena. 113k. She good for what? The strategy for defeating the Summoners War DB12 remains the same as that of the DB10. Use the Monster Fusion chart to see the recipes for all fusion monsters in Summoners War. DB10 (9/10): Sabrina is still great for DB10 with a Shaina based team. Please make a guide on how to summon them. I have water boom and fire chak 6 starred. Fire Chak/Boom in GB, Wind in DB etc). Despite being mostly F2P (free-to-play) I have caught up to and even surpassed most of my friends that have spent thousands of dollars on their accounts. Are any of these builds dependent on the element combo? doing endgame achievements. My Sabrina (Boom) is currently at +73 SPD, 100% crr and 159% crdmg paired with +979 attack. http://imgur.com/gallery/9k6QALt These are my talia sabrina runes. I’ll presume you mean accuracy, I'll focus on my focus so that I can focus on focusing on my focus while my focus is focused on focus. •She has a cleanse and attack buff. The wind twins appear to have been designed with PvP in mind with self cleanses and buffs...but I haven't tested them. And I also made them faster them my tarq and verde for speed tuning on DB10. I use them for speed d10 team (1:03), multiple rift beast, most guild swords, arena. This combo works like magic against Garo Racuni combos in nat 4 siege. I also have a damage fatal Verde with similar stats to yours, similar times to your Damage verde/kahli team and I have failed twice in 6-700 runs if not more. The wind twins appear to have been designed with PvP in mind with self cleanses and buffs...but I haven't tested them. So I'm hoping we can list out your progress below with what element/rune/build you have etc. To add on, when one of them attacks in the sister's turn, skill CD will reduce by one. 30 Min Lv. Can confirm she does too much DMG and needs at least 17k HP for Necro to not kill herself. •Twins work great because they attack together doing double damage while providing additional perks. Subreddit for mobile game Summoners War: Sky Arena. 111k. Just make sure that your other teammembers can get the boss below 50% and she will finish the job. (I.e. 40 Normal HP 2730 4635 3705 6300 5040 8565 ATK 216 368 295 500 400 681 DEF 178 303 242 412 329 560 Awakened HP 2880 4905 3915 6660 5325 9060 ATK 244 416 333 565 452 769 DEF 192 327 […] Did you focus on accuracy? Kinda depends on the entire team imo. Discuss the latest gameplay, news and events with fellow summoners around the globe. Overview: When the twins first came out, they were absolutely fantastic for clearing dungeons but were deemed too overpowered (when brining an entire team of Boomerang Warriors) and were shortly after – nerfed to oblivion (combo only allows for 1 Boomerang to be brought along now). Very flexible twins imo. Dark boomerang is the only one who may benefit from a tankier build (hp% instead of atk% on some runes) due to innate damage buffs over time. She is a very reliable defense breaker and can put up big damage. Post Nerf, best time today has been 0:55, worst 1:45. Her skill 2 is handy. Press question mark to learn the rest of the keyboard shortcuts. With everybodies complaints about the twins. It’s a warm fuzzy feeling when you see3 buffs over all of your team’s he… Why it’s great The absolute best part about this combo is that Shannon can slow all the enemies and Bernard can give your whole team a speed buff. Twitch: https://www.twitch.tv/thakurune Discord: https://discord.gg/YRumMEkTwins TN Art By Hanon!Mic setting: Same as last video but with no +5000 DB Overview: When the twins first came out, they were absolutely fantastic for clearing dungeons but were deemed too overpowered (when brought with an entire team of either Charkam Dancers/Boomerang Warriors) and were shortly after – nerfed to oblivion (combo only allows for 1 Chakram/Boomerang to be brought along now).At best, the twins combos are mostly mediocre now … Which pair of twins do you guys think suit gb/db/nb10 best? Talia sits at +42 Speed, +1447 attack and 191% Critdmg at 90% critrate. •Zenobia increases harmful effect time and gives that effect to chakram dancer. Site Review. Still very good. ... Subreddit for mobile game Summoners War: Sky Arena. in Summoners WarLike & Subscribe to Support. So far I have spent less than $300 on my Summoners War account, the only things I bought were the account growth packs and two X-mas packs. Acc is abit low with only 28% but since she has zero skillups, her defense break is not reliable anyways. I have exactly the water twins as well. At best, the twins combos are mostly mediocre now and most players would probably be skeptical in investing … Morning all, okay so I don't know specifically how to build these guys, and after googling, there isn't a solid post on builds for each of these elements. I have the water twins, currently build for speed db10 (~0:58), they are a part of my fastest nb10 so far (~1:30), also usable in giants (but I'd advise agaisnt that, as they are easily revenged and killed by the Giant due to the amount of attacks they make). You will have a team of 6 monsters that can be placed in either the front or backline with frontline monsters taking most of the damage and backline monsters taking much less. basically all of them should either be on standard damage dealer build att/critdamage/att or speedy damage build with slot2 speed, and they should all be on violent to get more turns, just in general... New comments cannot be posted and votes cannot be cast, More posts from the summonerswar community. DB10 (8/10): Shaina is still great for DB10 even after her nerf. It's a must, they can kill the dragon with a couple vio procs, even if Galleon derps. I want to switch Martina to a tankier build since i've noticed when she steals buffs she does a shit ton of damage and i think would be even more useful with sustainability. Water twins + orion has gotten me some wins on Siege and AD midweek. The Fusion Hexagram is a building that allows you to fuse 4 and 5 star monsters.

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